How did you come up with your solution and what inspired you to form your company?
Our business goal is to improve the efficiency of school education through harnessing frontier technology. As China has become one of the biggest markets for selling VR devices, we ventured to develop a very simple VR content creation tool that can let children easily create stories and virtual worlds on their computer, including sharing their content with others. We believe it will encourage parents and teachers to understand the capabilities of VR in learning and be open to integrating this technology into a school’s daily education.
How did your team come together? What is your team’s MO and drive towards the problem you’re trying to solve?
The key members of our team have been working together since 2008. We cofounded Suzhou Crenovator Lab together with the initial business goal of helping start-ups create mobile internet applications that can help make our world better. We are now pursuing VR technologies as we see a great VR potential in learning particularly in countries like China (which is already being used widely). We think VR technology is a great fit and we enjoy making great content and tools for children to learn and explore.
What do you plan on doing with UNICEF’s Venture Fund investment and how will you use that to leverage raising follow-on investment?
We are thrilled to have the investment from UNICEF’s Venture Fund. We hope to meet investors and business partners around the world through the network from UNICEF’s Venture Fund, and we hope to create a wider community and user base through this great opportunity of making VRMaker an open-source project.
Photo Credits | Top: © UNICEF/UNI164538/Liu | In Article: © UNICEF/UNI164540/Liu