Imisi 3D’s solution provides quality education via a VR platform for learning (LeVRn) that allows users to create, curate and consume VR content. The focus is on harnessing the improved learning outcomes that VR provides, while ensuring the availability of locally relevant content that meets the needs of the end users. 80+ million Nigerians are 15 years or younger, and over 10.5 million of them are out of school. For most of those in school, facilities and resources are substandard and learning outcomes poor. This can be tackled with low-cost solar-powered mobile VR. However the effectiveness of virtual reality is determined by the availability of fit for purpose experiences.
Imisi's solution shall provide interactive experiential learning for children at schools and institutions that currently exist with minimal facilities and resources. Preliminary research has shown that educational VR experiences can improve learning outcomes by increasing retention and providing enjoyable, experiential learning.